HexWiki is back Hex, Havannah

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HexWiki is back
  • Tommah ★ at 2015-08-23

    Scrampy and I have a new HexWiki running at http://hexwiki.amecy.com .  It is running based on a backup of the old HexWiki’s database from two years ago.

    Let me know if something isn’t working right.  The user accounts are still on there, but you might have to do a password reset before you can log in.

  • scrampy at 2015-08-23

    Tommah is the real hero here.  Without his newly developed code to render the old diagrams properly, as well as a newly developed, easy to use diagram editor, we wouldn’t be where we are today. 
    There is a lot if information that has been shared amongst some very intelligent people in these forums on many aspects of Hex. Please take a look through the wiki, as there is a lot of great content there that would benefit from:
    1 – explanatory diagrams2 – updating to current thought (especially around openings, swap guidelines, etc.) 3 – clarification on whether some thought applies only to 10 can 10
    I am a weak beginner,  so though I am putting my efforts into bringing old content from the Internet Archive online, reaching out to former content creators to ask if they will agree to make what they had created available on the wiki, etc.,  I can’t do some of the more important work of correcting,  clarifying and writing new content. 
    I hope that we can use the new site as a means for bringing this great game to more people. 

  • z at 2015-08-24

    Thank you both for the hard work! The new board editor is particularly useful.

  • Giupiter at 2015-08-24

    Great job! And it seems working very right Tommah: thank you very much guys! 

  • JKB at 2015-08-25

    Thank you both very much! Hope, that it will develop and grow. I will find time to edit it, but I’m not so good in Hex :)

  • Arek Kulczycki at 2015-08-25

    Thank you both! I will be happy to contribute! If there are any unobvious rules according to adding new stuff to HexWiki please inform me here :) Actually I have already added a new subject under the page of Strategy. It is called “Josekis” and is about corner-play.

    I think the theory of “corner-play” is an innovation. Me and lazyplayer have found a lot during last couple of years. I posted just my interpretation of our findings, but I hope lazyplayer would share my perspective... Anyway, everybody can feel free to edit :)

  • Tommah ★ at 2015-08-27

    Thanks, Arek!  We don’t really have any rules yet; if we do set rules, we will post them prominently.

  • Tommah ★ at 2015-08-27

    (Well, we do have the rules about copyright, which you can see on the edit pages.  That’s all for now.)

  • Tom Ace at 2015-08-27

    Thanks for bringing the wiki back!

  • Tommah ★ at 2015-09-21

    Spambots have discovered the wiki, so I had to disable automatic account creation.  Instead, now when you fill out the form to receive an account, you must wait for me to approve you.  Please let me know if you have trouble making an account.

  • Tommah ★ at 2016-08-27

    Well, the new HexWiki has been up for a year so far, and it seems to be running smoothly.  It receives a few edits now and then.  Feel free to contribute your own material.

  • Rex Moore at 2016-08-30

    I am very appreciative of the wiki. Thank you!

  • Tommah ★ at 2016-12-17

    I discovered today that HexWiki was not sending out emails.  I believe the problem started this month or last month, when Mailgun changed their requirements about validating accounts.  I have reconfigured things, and emailing should work now.  If you recently tried to sign up for an account and received an error, please try again now.

  • scrampy at 2017-01-19

    Congratulations on the anniversary!

  • Arek Kulczycki at 2017-02-22

    I’ve made some more contribution by adding:

    http://hexwiki.amecy.com/index.php/Peeps

    http://hexwiki.amecy.com/index.php/Forcing_moves

    http://hexwiki.amecy.com/index.php/Tenuki

    and editing my old article

    http://hexwiki.amecy.com/index.php/Josekis

  • Arek Kulczycki at 2017-02-22

    Sorry, I’ve just found that a better term for a peep is “nozoki” to be consistent with japanese terminology I borrow from Go.

    http://hexwiki.amecy.com/index.php/Nozoki

    http://hexwiki.amecy.com/index.php/Forcing_moves

    http://hexwiki.amecy.com/index.php/Tenuki

    http://hexwiki.amecy.com/index.php/Josekis

  • lazyplayer at 2017-02-22

    Arek, B6 is red win in the last diagram, no? :D

  • Arek Kulczycki at 2017-02-22

    I am open to hear suggestions for how to mark colour of the edges.

    In my examples, there is a notice:
    In all following examples red edges are vertical ones and blue edges are horizontal ones.

  • Tom Ace at 2017-02-22

    There should be no need to add notices like that to clarify; code on the wiki’s server that renders the board should color the edges.   I am available to do coding if the people maintaining the wiki are swamped--just let me know.   


  • lazyplayer at 2017-02-23

    Tom, i would love to have the board edges colored... perhaps it’s just because i’m used to it...

  • Tommah ★ at 2017-02-28

    @Tom Ace: You’re welcome to help with the coding.  The site runs on stock MediaWiki.  The board is drawn by a plugin that I wrote, because we didn’t get the old board code from the owner of the old site.  When I have time, I’ll put my custom code in a GitHub repository and I can give you access.

    I think one of the introductory pages states that Red is the vertical player in every diagram.

  • Arek Kulczycki at 2017-03-01

    is “vertical player” the one who’s edges are vertical or horizontal?

  • Dvd Avins at 2017-03-02

    The one trying to connect vertically.

  • Tommah ★ at 2017-03-03

    @Arek: I meant “vertical player” in the sense that Dvd says.  However, I will add a note to the wiki, as I now see how that might be confusing.

  • Tom Ace at 2017-03-08

    I’m working on code for the wiki to render diagrams with colored edges (thanks to Tommah for being open to letting me help).  I’m rendering boards with SVG which is supported in pretty much all browsers nowadays — but I’m looking to test as much as possible before going live.  I have a sample hex board in SVG at http://minortriad.com/hex96.html which anyone can look at.  If it doesn’t render well, please let me know — thanks!

  • lazyplayer at 2017-03-09

    Tom, looks perfect in my browser (Firefox, Linux).

    I like that edges are colored but minimally, and i also like the high contrast of colors (red, blue, white).

  • Arek Kulczycki at 2017-03-10

    Great job!

  • HappyHippo at 2017-03-15

    Looks good!

  • Tommah ★ at 2017-03-15

    Yes, Tom Ace did a good job with that.  I am going to add his code to HexWiki soon, probably sometime this week.

  • Tommah ★ at 2017-03-17

    Tom Ace’s new board code is on the site!  It looks very nice.  Please let us know if you spot any problems.

  • lazyplayer at 2017-03-18

    Tom, thanks for your efforts!

    I’ve been reading some of this: http://hexwiki.amecy.com/index.php/Niall_vs_Daniel_Sepczuk_-_Dec_2011

    First of all, thank Niall for posting this commentary.

    Second, suggestion for Tom, why not make “tip” box appears when mouse is over a cell, showing that cell coordinates.

    Third, big problem, we need something great to display trees of variations...

  • lazyplayer at 2017-03-19

    Let me say this. While coordinates are needed, they’re a last resort thing.

    Without visualization, most of us (including me) are completely lost.

  • lazyplayer at 2017-03-19

    Another idea, we also need a label for each image, so that the text can refer to specific images.

  • Arek Kulczycki at 2017-03-19

    I had to switch blue and red in all my images and comments in the Nozoki page, but now hopefully it makes sense ;)

    http://hexwiki.amecy.com/index.php/Nozoki

  • lazyplayer at 2017-03-19

    Arek, I like the page on Nozoki, but... why not call it “peep”? We need names we can remember! :)

  • lazyplayer at 2017-03-19

    Also actually someone has already written a system for storing commented games with variations!

    http://www.hexmaster.net/

    This should definitely be integrated into Hexwiki...

  • Arek Kulczycki at 2017-03-19

    Lazyplayer,  I think english is good for talking but terrible for heuristic. “Peep” is both noun and verb, it has other undesirable meanings and moreover it sounds stupid ;)

    Nozoki is coherent with other terms we borrow from Go and I suspect that we will borrow more in future.

  • lazyplayer at 2017-03-20

    Well, my point was that, in general, I prefer English terms.

    I’ve also had few ideas on how to improve look of hexwiki.

    Have this as the icon of the website: http://hexwiki.amecy.com/images/hexwiki.png

    And have (a copy of) this: http://www.trmph.com/img/hexboard11.png instead of http://hexwiki.amecy.com/index.php/File:Hexposition02.jpg in the home page!

    Indeed when I’ve time I’ll write something on why the board as we usually see it is the best representation... :)

  • lazyplayer at 2017-03-20

    Or we could have this in home page: https://en.wikipedia.org/wiki/Hex_(board_game)#/media/File:Hex-board-11x11-(2).jpg

    Yes it’s not a realistic game, nor is it a beautiful virtual wooden board, but it “explains” the rules of the game in just one image! :D

  • ypercube ★ at 2017-03-20

    I’m with lazyplayer on this one.

    Frankly – and this may upset Go players – the whole Nozoki, Tunaki, Tsunami, ... terms sound completely gibberish to me.

    I see no reason – and that’s my personal opinion – to borrow Go/Japanese terms for Hex when we talk in English.

  • Marius Halsor at 2017-03-20

    I absolutely agree with Lazy and Yper: English should be the preferred language for Hex terms.

  • Tasmanian Devil at 2017-03-20

    “Peep” is commonly used in Go despite the common use of Japanese terms, and it seems reasonable to use it in Hex as well.

  • lazyplayer at 2017-03-20

    Another thing we’ve to settle is what to do with the strategy guides there in hexwiki.

    Either we keep them as they are, according to original author, or we freely modify them. But we’ve to decide.

    For example I think i’ve already modified years ago the Basic strategy page to include an interesting point:

    http://hexwiki.amecy.com/index.php/Basic_(strategy_guide)#Blocking_moves

    Yet this was not in the original guide, so... if i create a new strategy guide, i take it back and transfer this to mine?

    What do we do?

  • lazyplayer at 2017-03-20

    The thing is, each of us think about hex in different way, even if we usually reach same conclusions (at least for the tractable positions). So it makes sense to have different strategy guides for different authors/teams. But on the other hand, we also need to “share” content and terminology as much as possible, to avoid duplication of efforts.

  • lazyplayer at 2017-03-20

    Ehehe, now i remember the story of that piece I’ve added there. i did so because i was tired that everyone was playing the “classic block” vs me on IGG. So i decided to go there and downplay “classic block” and promote different way of thinking that emphasizes more the whole board.

    So in summary, i freely admit that my addition there doesn’t fit at all with the rest. Yet the same content has to go somewhere.

  • lazyplayer at 2017-03-20

    Maybe we should do like them: http://senseis.xmp.net/?PagesForBeginners

    If we adopt something like this, then no strategy guides by this guy or that guy, but something in the same style as wikipedia.

  • Kerry Handscomb at 2017-03-20

    I’ve had a good look at the HexWiki. This is an amazing document, and thanks to all who had a hand in it. After many years of resisting, I’ve finally signed up for some games of Hex because of it.

  • Arek Kulczycki at 2017-03-20

    The point of using a foreign language for names is to avoid ambiguity and it works.

    As soon as somebody comes up with english terms for all: nozoki, tenuki, joseki... terms that are absolutely unambiguous!... then I agree we should use english.

    It takes some bravery to invent names and try to impose them! :)

  • lazyplayer at 47 hours ago

    Kerry, you’re welcome, but i’ve to warn you that the advices on hexwiki could be much better.

    Here are my advices for you:

    1) start with small boards (11x11 before 13x13) 

    2) always play black D5 or symmetrical equivalents one or two times per game regardless of anything else!

    Advice 2 however stupid it may seem is what you actually need to have decent start of the game.

  • lazyplayer at 47 hours ago

    Well, thanks to Arek, we’ve a minimal introduction to this topic in hexwiki too: http://hexwiki.amecy.com/index.php/Joseki#5th_line_josekis 

    Using the terminology there, what you really need is Joseki C1, C2, C3, C4, D, E, F1, F2

    You would benefit with some familiarity with these too: http://hexwiki.amecy.com/index.php/Joseki#4th_line_josekis A1, A2, B, C, D

    These, combined with the obvious idea of playing near the center, should give you the basics of how to play.

    Hexwiki guides instead tend to have a different point of view, they discuss how to locally fight stones with stones, instead of how to set up the initial positions. It’s not a bad point of view but you can’t use it from the start. It’s like trying to explain chess with reference only to checkmates. Naturally checkmates are important but you don’t see checkmates until the very end.

  • lazyplayer at 47 hours ago

    Some more advices that aren’t yet found in hexwiki:

    take a look at “Bridge templates” here: http://www.drking.org.uk/hexagons/hex/templates.html

    broadly speaking, you’ve to try to make these appear in the board as you play a game.

    Also, you should welcome these patterns: http://www.trmph.com/hex/board#19,i7s19g8s18h10r19o11s17n14r18e17q19h17

    They’re not yet connected but they’re easy to connect (they’re 1 move away from a connection).

  • lazyplayer at 46 hours ago

    I’ve updated the initial section of Strategy page on Hexwiki. Feedbacks welcomed.

  • lazyplayer at 41 hours ago

    I’ve also made significant edits on Rules, Swap rule, and the Home page. I hope I’ve made them less verbose and more interesting.

    I hope you like the new Home page. The pictures are there because I had them at hand and they seem to me amusing and pleasant.

  • lazyplayer at 39 hours ago

    Checklist of what has to be done in my opinion:

    1) Give an icon to the website!

    2) We need to be able to hide irrelevant cells, because things like this are unacceptably ugly:

    http://hexwiki.amecy.com/index.php/Advanced_(strategy_guide)#Template_Vb

    3) We need hex boards to “float” on at the right of text, so that it’s possible to read both text and look at the board.

  • lazyplayer at 39 hours ago

    I’ve forgot one:

    4) Disable tool tip when mouse is over hex boards

  • Kerry Handscomb at 32 hours ago

    lazyplayer, thank you for your advice!

  • Arek Kulczycki at 31 hours ago

    Thanks lazyplayer, strategy page looks really clean now.

    However, as opposed to the “checklist for beginners”, I support reinventing the wheel for the sake of deep understanding!

  • Tommah ★ at 26 hours ago

    @lazyplayer:  Put your list somewhere on the wiki.  I have some things to add.

    Any ideas for the favicon?

  • lazyplayer at 21 hours ago

    Tommah, http://hexwiki.amecy.com/index.php/About_HexWiki

    It’s also linked from the home page, so people will see it :D

    Arek, well, that advice is on how to win, and not how to manipulate people into working for us :D

    Most important change in that section (was called “general advices”, now “checklist for beginner”) is that i hope I’ve restored symmetry between attack and defense. I think there is only one asymmetry, that attacker has one move less on the board. But once one learns to take into account for this (with the method specified here, by studying colors separately) then everything should be fine. Well, at least I hope so.

  • lazyplayer at 21 hours ago

    By “attacker” i mean, the one with the right to move. Let me re-state my point in clearer way: I think the only advantage of looking at the board as if the opponent wants to connect and we want to block is that, when it is our turn, the opponent has one additional stone on the board. If we take a “defensive” point of view like this, we do have to defend against ALL possible next move by opponent. But on the other hand, if we take an “offensive” point of view, then we do have to find a win for the player with fewer stones on the board, it is true, but we only need to find ONE of these. In my opinion, “offensive” point of view is at least as valid as “defensive” point of view.

  • richyfourtytwo at 18 hours ago

    While the symmetry between attack and defense is obvious from a mathematical point of view, I am not sure if the same is true from a learning point of view. I clearly remember that 'don’t try too hard to connect, just try to hinder your opponent from connecting' did help me a lot as a total beginner. (By now I am thinking more symmetrically again. But I’m not a total beginner anymore I hope.) It’s just a psychological thing I guess, and it may be very subjective of course.

  • lazyplayer at 14 hours ago

    richy, in fact in an early revision of the hexwiki advices i had tried to make a distinction between the start of the game, where one has to be careful to not confuse himself into thinking that one trivial win is at hand, and the later stages where indeed trivial wins are there to be found. i think in this sense defensive is good at the begin and it’s probably due to this reason that it seems to make sense psychologically. But this is difficult to pin down without going into a circular argument! Because length of the game is defined according to perfect play, and one doesn’t receive a message like “hey, game is about to end (under perfect play), please look for winning combination now”!

  • lazyplayer at 13 hours ago

    Ironically, the beauty of the current formulation (“Strengthen/[weaken] your/[his] potential [winning] combinations”) is that it’s vague on this point. It doesn’t say if you have to strengthen just the one or two obvious winning paths or the millions of possible paths. And so it’s always correct in every stage of the game... :)

  • lazyplayer at 13 hours ago

    From a pragmatic point of view, i think we can say this. This idea of playing “defensive” in some (unspecified) sense is already in the 3 guides (out of 3) that we’ve in Hexwiki (and for David Boll’s FAQ, I’m the one that has copied/pasted it there). There is no urgent need to repeat this questionable advice at the top of the strategy page.

  • Tommah ★ at 3 hours ago

    This weekend I will try to add a forum to the wiki, so that we don’t have to monopolize LG’s forum  :)

    Also, I have registered hexwiki.net and have pointed it at the wiki.  Let’s use that domain from now on; it is more dignified than hexwiki.amecy.com (but I’ll keep this domain active too).

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Include game board: [game;id:123456] or [game;id:123456;move:20] or [game;id:123456;move:20;title:some text]