The Little Golem Community Blog
Monkey Trap - a game for the younger ones
Submitted by christian freeling
on Tuesday, 07 December 2010
Monkey Trap has an obvious affinity with Walter Zamkauskas' Amazons, but it has half the number of pieces and less ‘dropping’ options, because in Amazons the number of combinations of a move and a ‘shot’ largely exceeds the number of combinations of a (move and) ‘drop’ and move in Monkey Trap.
Monkey Trap © MindSports Comments
Submitted by
Christian K
on Tuesday, 07 December 2010
Sounds cool – what is the motivation for the variant? Making the game faster and more accessible? I must admit I was quite turned off when playing amazons first because of the insane number of possibilities so this could be a nice variant for beginners as you mention.
Submitted by
christian freeling
on Tuesday, 07 December 2010
I didn’t want to mention the quite unusual motivation and the one-minute design process, but since you asked, it’s in the last chapter of How I invented games and why not Trap was ‘designed’ on Dec. 5th, 2010, when one of two posters at a Google groups forum, who didn’t particularly like me, asserted that it was “easy to design a pile of shit”, thereby referring to Mark Steere’s Oust.
Submitted by
KPT
on Tuesday, 07 December 2010
the coconut , its dropped in the same way that in amazons?
Submitted by
Tommah
on Tuesday, 07 December 2010
This looks really neat. I’ll get started on an AI posthaste :)
Submitted by
Tasmanian Devil
on Wednesday, 08 December 2010
I believe I have seen the same game, only with one piece each instead of two, on the TV show Survivor (probably Norwegian or American version) a few years ago.
Submitted by
christian freeling
on Wednesday, 08 December 2010
@ kp4to: "the coconut , its dropped in the same way that in amazons?"
Submitted by
Tasmanian Devil
on Wednesday, 08 December 2010
In the game I saw, you had to leave a piece (“coconut”) in the square you moved from.
Submitted by
christian freeling
on Wednesday, 08 December 2010
@Tasmanian Devil: That would make it too limited I think. Here there’s more choice, yet not so abundantly that it becomes baffling to a novice. And it employs simple material that every lover of abstract games would have readily available.
Submitted by
Ray Garrison
on Wednesday, 08 December 2010
I am a chess and thinking games teacher to hundreds of young kids. I like to teach games that can be played on a standard chess board. Besides chess and bughouse, the most popular games are give away chess and breakthrough. After that, the kids seem to like Lines of Action and Amazons (I teach the same game to the kids on an 8x8 board). I like the concept of Mokeys and Coconuts, I will try the game with my students and see how they like it.
Submitted by
christian freeling
on Thursday, 09 December 2010
Great, I got a friend in Australia who does the same with his classes. I’ll appreciate the feedback :)
Submitted by
Mark Steere
on Thursday, 09 December 2010
@Ray Garrison: You might find Cage interesting: http://www.marksteeregames.com/Cage_rules.html
Submitted by
Mark Steere
on Thursday, 09 December 2010
Lovely game site but there seems to be something missing. Can’t quite put my finger on it....
Submitted by
dushoff
on Friday, 10 December 2010
I have seen the game Tasmanian Devil describes (played on 8x8 or 10x10 grids on paper) at least 30 years ago. We called it Blockade. On paper, you more or less need to leave the “coconut” at the starting point — otherwise, you’d have to mess with erasing.
Submitted by
christian freeling
on Friday, 10 December 2010
@dushoff
Submitted by
tuerda
on Saturday, 11 December 2010
@Christian Freeling: Depositing the coconuts at the starting point is necessary for Pencil and Paper because the monkeys move. You would have to erase and redraw the monkeys at every step. If the coconuts are dropped at the last occupied space then there is no need to erase. You can simply use the previous monkey drawing as a coconut.
Submitted by
christian freeling
on Saturday, 11 December 2010
@tuerda
Submitted by
dushoff
on Tuesday, 14 December 2010
I agree with both Tuerda and Christian; if you use coins, it would be easy to draw coconuts at intermediate squares. If you use only pencil and paper, it would not be easy to get rid of the monkeys. We typically played on the subway, or furtively in classrooms, passing a notebook back and forth. We did not use coins. I do not know of any written account of the game.
Submitted by
bauer17
on Sunday, 09 January 2011
Nice game. Fortunately a monkey just leaves a coconut on the square it starts.
Submitted by
christian freeling
on Sunday, 09 January 2011
@bauer17
Submitted by
bauer17
on Sunday, 09 January 2011
Fortunately a monkey just leaves a |
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