The Little Golem Community Blog

7th entry at R.G.A. Stacking contest: Splay

Submitted by christian freeling on Monday, 31 January 2011

The 7th entry at the R.G.A. Stacking Contest is by Greg Schmidt. The game is called Splay.
Here’s a pict of a game in progress:



Greg writes:
Please accept my game submission titled “Splay” for the r.g.a stacking game contest. I have attached an image of the game during actual play. The link to the game’s web page is:

http://splay.webstarts.com/

The web page contains links to download the rules in PDF format and to download the Axiom computer implementation of the game.


The free Axiom Game Engine for PC plays its own game, but also allows players to compete against each other.

Splay was the first entry to be implemented on the Axiom Game Engine.



Comments


Submitted by Axiom on Monday, 31 January 2011

I’ve since made some corrections and clarifications so if you have downloaded the rules and or game software on December 31st, please re-download them once again to obtain the current version.




Submitted by Axiom on Wednesday, 02 February 2011

There are deeper strategies to be found in Splay than what the computer game exhibits. For example, developing a cluster of nearby towers in a vacant area is one such strategy.




Submitted by christian freeling on Wednesday, 02 February 2011

This game will pose some serious programming problems precisely because humans can work out long term strategies that are not easily implemented in a traditional evaluation function. Monte Carlo evaluation may initially have a better shot, but MC suffers if long but narrow tactical lines play a role, since these seldom show up in random output. So for the foreseeable future don’t make the mistake of underestimating a program’s stupidity ;-)




Submitted by Axiom on Wednesday, 02 February 2011

I’ve noticed that I can get an early lead using a deeper strategy than the computer is able to find. However, the computer eventually catches up and surpasses me at the end of the game as the number of possibilities is reduced and the search depth increases. That shouldn’t come as a big surprise. Axiom’s MC engine is a work in progress, eventually I plan on creating an MC version of Splay.