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December 2009

Mu - an epic abstract

Submitted by christian freeling on Thursday, 17 December 2009

Mu was conceived more than a quarter of a century ago.
It has been playtested once, immediately after, on a non-segmented board against Anneke Treep, who was to become the mother of my son Falco, a decade later.
She won. With Muldoon I say: “Clever girl!”
Its introduction at the games club Fanaat couldn’t have been timed worse. Everybody had just started climbing Martin Medema’s monumental “Atlantis”, and shortly after there came a tsunami of dungeons & trolls that wiped all abstracts from the scene.
Hi ho.

The game remained on the shelf and all physical evidence of it was wiped out in the explosion of SE Fireworks in May 2000.

I didn’t worry about that. The reason I could conceive Mu without so much as a checker, is the same that made me unable to forget it: it’s a self explanatory organism with will, intent and logic, rather than a bag of assorted rules and restrictions. It would always explain itself. The only mental note I took is when Phalanx became a segmented game too, specifically to allow a ‘non-compact’ lay out. That kind of layout, I thought, would improve Mu too, especially since the implication would be a ‘fragmented’ Wall consisting of different parts.

Mu


christian freeling
game whisperer



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