"Pass" in Reversi Reversi forum

8 replies. Last post: 2018-08-25

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"Pass" in Reversi
  • agoui (limited edition) at 2003-01-07

    Currently when we play reversi on this site we have to wait for a player to “Pass” when he can not move. I think it would be better (and faster) if the player who can move has the chance to continue automaticaly.

    There was a game when a player had to wait for the opponent to “pass” 14 times before finishing the game.

  • klaashaas at 2003-01-08

    This has been suggested a few times before. I hope it's on Richards to-do list.

    Additional, I'de like to see forced moves be automated too.

  • kierownik at 2003-01-19

    yes that would speed up things

  • Robin at 2003-02-14

    There was a game when a player had to wait for the opponent to “pass” 14 times before finishing the game.

    Was it 14 times in a row or 14 times in one game? Because if it was 14 times in a row, it might be a new record.

  • agoui (limited edition) at 2003-02-15

    no it was not. See game 13986 if you are interested (it was a rather boring game though). Hopefully the webmasters will do something about this soon. It would be nice if we could have an update from them on this (if there are any news).

  • klaashaas at 2003-02-15

    It sure would be nice to get some 'feedback'. Perhaps, if the developer decides to implement the auto pass/auto force-move, it could be combined with an auto-pass feauture in DVONN.

  • Wolfpack at 2017-03-14

    The passing player might want to exclaim in the message box

  • Wolfpack at 2018-08-25

    Variant “The Double Pass”

    When a player has to pass they have the option to double pass

    This is done by say “double pass” in a French accent

    Then the other player now has to play two moves in a row ( making three in a row )

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