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Little GolemMake your next move.

rating points without playing

Public forum discussion.

General

#1 · Hjallti

12 Aug 2010

Apparently we gain again rating points when winning by time out without playing. I think this is not really desirable...

#2 · MRFvR

12 Aug 2010

I think that it is desirable that a player who time out without making any move do lose rating for this (after all, they did have the chance of resining and then avoid the rating loss). If that can be achieved without the winning player gaining rating points, even better.

#3 · Hjallti

13 Aug 2010

Actually I disagree, if no moves are played the rating should stay the same as the result gives no indication whatsoever of the quality of both players.

I would motion that a player that times out is given a boolean 'HOLD' or so

which would create the following effects:

\* His rating is not considered in the rating lists (but stays the same) as long as he has not completed another rated game in that kind of game

\* He is removed from the inscription list of all tournaments (especially championships). He is still in all ongoing tournaments, and can manually regain his position in the championship.

\* He doesn't regain vacation days for some time (I would say 6 months in the current system, but I would like the vacation days system changed as well)

((e.g. Each two weeks without vacation day you regain one day with a max of 20 for non-members, members get 30 default, for paying seems reasonable))

#4 · antony

13 Aug 2010

I do agree that giving the vacation days more regularly during the year seems better than giving all of them as a block on Jan. 1st.

#5 · Dvd Avins

13 Aug 2010

When creating a tournament, the actual best predictor of future performance includes the results of all past games, including forfeits. Someone who forfeited in teh past is more likely to do so again.

#6 · MRFvR

13 Aug 2010

@Dvd Avins: although you seem correct at a first glance (there's still a question on the actual probability, i.e., should the rating exchange in this case be the same as in a played game?), the removal of all player's inscriptions would mostly (here there's the possibility of them manualy reentering the inscriptions) solve the predictioness of future events.

#7 · Dvd Avins

13 Aug 2010

Inscrpitions? predictioness? I don't understand.

#8 · MRFvR

14 Aug 2010

Inscription: the entering of a name on or as if on a list; enroll

By 'predictioness' I obviously meant predictability