If it is difficult to change the game rules gomoku, then is it possible to make a round robin tournament, where participants play for 2 games with each other with the change of color. So it will be fair. Otherwise the game does not make sense, at least for me.
I have played in tournament for LOA blackhole and breakthrough where you play both white and black, I think someone who is a paying member or Richard could create such a tournament.
"The best way is play two stones at a time at try to get 6"
in the 6 in a row games i've played, most games were over the instant one player began cycling through consecutive 4's, while the other player simply blocked, overall a process that takes about half the game. sometimes, the player fails to create 6, but mostly, the second half of the game is redundant. in gomoku there is far less certainty, and 'sente' switches between players far more often.
@stickman: there are far more ways to defense in Connect6, and there are far more ways to fail in connect6 too. Finding strongest defense is much harder in connect6 than gomoku, sometimes you must try to strike back while defending.
a game tends to tell a certain kind of story. the six-in-a-row story has typically a long, predictable ending, almost inevitable. this is not an issue of skill, it is predictable whether one is on the winning or losing side.