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Little GolemMake your next move.

last attempt

Public forum discussion.

General

#1 · Anatolij

4 Apr 2011

If it is difficult to change the game rules gomoku, then is it possible to make a round robin tournament, where participants play for 2 games with each other with the change of color. So it will be fair. Otherwise the game does not make sense, at least for me.

#2 · kingofthebesI

6 Apr 2011

I have played in tournament for LOA blackhole and breakthrough where you play both white and black, I think someone who is a paying member or Richard could create such a tournament.

#4 · Duke of Prunes

7 Apr 2011

I could create, if you asked me. BUT I think that Anatolij would like "Double Round Robin" always, in Championships and in Monthly Cups too.

#5 · FatPhil

7 Apr 2011

Is there not a way of simply balancing the game better? Some kind of pie rule?

#6 · Anatolij

7 Apr 2011

Rule swap2. Play online Kurnik

#7 · Hjallti

8 Apr 2011

The best way is play two stones at a time at try to get 6 rather than 5 stones :-)

#8 · Hjallti

8 Apr 2011

By the way, I don't see why a unbalanced game would be more balanced with a 2 match set up.

For 5 players all winning with black it would give a 4 son 16 draw with only 1 game each and 8 son 64 draw with 2 games each....

#9 · Anatolij

8 Apr 2011

When playing black 100% victory. If you fall on your lot

main competitor, playing black, this is already an imbalance. Also

is unequal number of games in black and white

#10 · Julius Sneezer

9 Apr 2011

"The best way is play two stones at a time at try to get 6"

in the 6 in a row games i've played, most games were over the instant one player began cycling through consecutive 4's, while the other player simply blocked, overall a process that takes about half the game. sometimes, the player fails to create 6, but mostly, the second half of the game is redundant. in gomoku there is far less certainty, and 'sente' switches between players far more often.

#11 · Nynaeve

10 Apr 2011

@stickman: there are far more ways to defense in Connect6, and there are far more ways to fail in connect6 too. Finding strongest defense is much harder in connect6 than gomoku, sometimes you must try to strike back while defending.

#13 · Julius Sneezer

10 Apr 2011

a game tends to tell a certain kind of story. the six-in-a-row story has typically a long, predictable ending, almost inevitable. this is not an issue of skill, it is predictable whether one is on the winning or losing side.

#14 · Nynaeve

11 Apr 2011

"A long, predictable ending" only happens when someone played a weak move.

#15 · slaapgraag

11 Apr 2011

I play weak moves all the time. I know how the story ends! (but it neve takes that long....)

#16 · Julius Sneezer

11 Apr 2011

me too, and not just in connect 6 but in gomoku also, so why do i enjoy playing one and not the other?