As most of you must have seen, now we have teams here on LG. Hooray!
Now what?
Will we have team tournaments (like SSTT) or will they work more like MMORPGs' guilds?
(I'm happy either way, as you can infere by my creation of two Teams, even though I don't now we what they're for!).
If we'll have team tournaments, the most popular choices for first tournament seem to be StreetSoccer and EinStein, although Reversi should be considered as well, for tradition sake (at least, my memory seem to recall a reversi team tournament here, but can't be sure since never been active in the Reversi scene).
Can someone fill me in on how the team tourneys work?
How many players on a team, do teams only play other teams, (and not individuals) can games be rated and unrated, is it a round robin type of format, etc., etc.
Not only am I curious but eventually I want to update the FAQ regarding this.
All good questions. Here's a few more: Will a record be kept of each teams wins and losses? Will each team eventually have a rating? Will one team be able to challenge another team?
@kp4to (long time ago message) Teams are indeed sorted my rating average. IMHO the rating average used for this purpose should consider only the top 4 players of each team (just like is usually done in chess team tournaments), for a more realistic prediction of possible outcome.
Another good question... will the top board of each team play the top board of an opposing team? Or will all four team members each play all four team members of an opposing team?
Another interesting idea would be that if a team has 8 (or 12, 16, etc) players they were allowed to enroll twice (or 3x, 4x, etc) for the same tournament. I realize that might have honesty issues there but this is frequently done in live chess and, everything considered, I think that benefits thrumps.
I can already see, we need many more teams! Having a bunch of teams with just a few players each, is much, much better than having a few teams with a bunch of players.
It might be hard, initially, to form teams at all, until the team concept takes off.
I think for now, each team should have, as a max, just four, or maybe five players and that's it.
It think six players on a team might be okay... in the future. But for now, I'm not so sure.
For example assume just 18 players wish to play on a team. If that were the case, I'd rather see six teams of THREE players each, then just three teams with six players.
I don't think five on a team is too little at all. My opinion is that THREE would be too little. 4, 5, or 6 ideal. Anything after that, too many!
Well, if a team can play with fewer players, the rather big maximum isn't too bad. Of course players in little teams will have quite a handful of games.
i would like to make an appeal to Richard not to limit the "teams" concept to just "teams that play against other teams." it's obvious that people are already thinking of it as a form of social networking, forming teams that are like "clubs" of players with similar interests. Players in teams like this could have tournaments where they play against each other, for example. The "teams" concept in the FAQ http://www.littlegolem.net/jsp/team/faq.jsp so far would leave all teams such as Einstein and Soccer irrelevant. I think teams should be more flexible to include the other uses to which players are intuitively putting them.
Team championship page is BEAU-TI-FUL! Thanks Richard! And thanks to teams manager to choose such nice team logos. Good luck to everyone in first SS and EWN TCh.