I'm permantly controlling the stats of the best 60-80 players on LG. I have that curve for all - but a bit more fine - I'm separating the stats in steps of 10 points. For some players with a low number of played games it's not so precise but for others very interesting. If you would be interested in the curves/stats please send me a private message with your e-mail adress. You would need excel to view the stats.
(the code is not well written, but just in case it might be useful)
YHW - that sounds interesting. I think it'd be nice to have the data in flat-text files, though perhaps the Open Office I have here can read your files. I'll send you a message.
Yes, thanks. I am aware of what R is, but Niall's original link he provided didn't match the file location. That's why I said I couldn't figure out what his intended LINK was.
@FatPhil: If I think about it, this is exactly my impression in EWN. If two weak players play EWN the result depends more on good or bad moves and less on chance. If two strong players play EWN the result is much more influenced by luck.
I have to read Jakob's thesis more detailed. Up to now it is not clear to me, how a deterministic player fits in the concept of "chanciness".
Understanding how a deterministic player fits in is easier when you think about
a special case of deterministic players: the perfect player (actually a perfect
player need not be deterministic. She may chose at random between equally
perfect moves).
You may think of a non-perfect deterministic player as one who only thinks she's perfect and thus never reconsiders her moves. For her the game is pure boredom as well. She can only wait and see how chance or the antics of her co-players turn out.
However, it's still a border case since actual humans are seldomly deterministic
at the games they play. After all, why should they play in that case?