I will try to explain some basics now. Please comment I will try to update this draft and correct it to make the rules clear
Although you don't need to know this to enjoy playing :-}
Each month I will (partly randomly (see beyond)) put the active in a round robin with at most 7 players. (These will be 'closed' tournaments so I will sent you password).
At the end of the first season (season 0) the players that have been active the whole time will have completed 5 (to 9) round robins, probably (but not automatically) in 5 different games. The other players scores are also
Your score for each game is a number between 0 of 1. If you winn all you have 1 if you draw all (if possible) 0.5, in other words it is the average of your scores counting a win as 1 and a loss as 0. (in streetsoccer you can get 1, 0.8, 0.6, 0.5, 0.4, 0.2 and 0) for each game.
When you pass 10 games in a kind of game then they will treaded as if you have played 10. The new are added and then again the number is put back to ten. This way new games will have a bigger influence that old games.
The total score of each player is the weighted average, in which the weight is the number of games played in that type of game with a max of 10, with a little correction to avoid advantages of not playing: For every game you start with 0.5 and 2 games played, which drop as soon you have played 2 games in that game within the tournament.
kind of games
The games played in the tournament are the games available here except for language dependent games like Empathy, GWG, Oski, and language-Wyps and very long games:
if the duration of a tournament is normally under 3 months it is a short game
if the duration of a tournament is normally under 5 months it is a normal game
if the duration of a tournament is normally under 7 months it is a long game
if it is longer it will not be played
algoritms for new tournaments
Every month (in the beginning, this may drop but at least in the 4th month) there is a subscription tournament.
The choice of game:
month 1: the game with least games played, started or planned (in case of tie: random)
month 2: the normal or short game with least games played, s...
month 3: the short game wit...
month 4: Go9 (noblesse oblige)
To become an active player join one of those tournaments!
All active players are listed. (they are free to join the subscription tournaments at any time, but don't have to)
Then different algorithms will decide the tournaments next games in each month.
For the season zero I can not yet use the ranking as I can not expect to have already data on the results of the games.
From season 1 it will be different!
season 0 month 1:
From the number of players I deduce which number of tournaments I need (if there are 19 players it will be 3 tournaments: 7+6+6; the exact formula is ceiling(n/7) where ceiling is rounding up) and the number of players in each part.
Algorithm 1: 'repeat to fill all groups'
*choose player randomly not yet used.
*as long you need another player. Rank all players acoording to games played against the chosen players. Choose randomly one with the least games (ties are likely).
*Rank the games allowed according to games planned by chosen players and secondary, according to number of games planned in general. The game with the lowest number is chosen as theit game the next month.
Algorithm 2:
*number of groups (see 1)
*Rank games allowed according to number of games planned. The game with the least is played
*Then rank players according to games of the chosen kind.
Season 0, month 1: algorithm 1 with long,normal and short games
Season 0, month 2: algorithm 1 with normal and short games
Season 0, month 3: algorithm 2 with normal and short games
Season 0, month 4: algorithm 1 with short games
From season 1 the 4 months will have 4 distinct algorithms:
the other 2 I will explain later, there will be a slight advantage to the leaders of the ranking of season n-2 in season n. (as those games should be over by then)