Skip to content
Little GolemMake your next move.

DVONN hung game?

Public forum discussion.

General

#2 · Crelo

14 Sep 2011

Yes, if no more moves for black you have two options:

1. Play pass until white finish his moves.

2. Resign if you are behind.

#3 · ypercube

14 Sep 2011

Pass is not automatic in Dvonn. You have to wait your opponent to make this special "move" (Pass).

#4 · jugular

14 Sep 2011

Thanks, that's a bit unfortunate, it should be automatic.

#5 · kingofthebesI

15 Sep 2011

Having the only legal move be made automatically would be nice, but I suspect a pain a lot of work (work I consider worth it if you implement gammon games).

Are there any sites that implement the only legal move automatically for every game?

#6 · Dvd Avins

15 Sep 2011

Automatically making all forced moves is somewhat problematic. But it should be both easier to check and less discombobulating for the players when the only move is PASS.

#7 · Paavo Pirinen

15 Sep 2011

We know that the server checks, if there are legal moves, because a pass is not an option in Dvonn, if there are any other moves. So that part is already taken care of. It might still be a pain to implement an automatic bounce-back.

Automatically making forced moves other than pass might be good for some games, but that's a bit different issue.

#8 · FatPhil

15 Sep 2011

auto-pass in dvonn's something I'd definitely want enabled.

auto-"place in the only column I can play in without losing" would speed up the drawn out games of C4.

For me, auto-resign at twixt would be perfect too!

#9 · Marius Halsor

15 Sep 2011

I think I'm gonna need that "auto-resign" feature for Twixt, too...

#10 · MarleysGhost

15 Sep 2011

There are reasons not to implement auto-pass.

A player who's had auto-pass done to him may not understand what happened.

A player doing manual pass gets to think about the game for up to an additional 36 hours.

A player doing manual pass may make his move just after his opponent's bedtime, thus causing the opponent's clock to run (which can be useful if you want to postpone the end of the game).

#11 · kingofthebesI

15 Sep 2011

Timing out with only one or no legal moves would suck.

Someone playing on until checkmate would be speeded up, this may speed up someone championships starting!

Autopass could add the extra time just the same as a manual pass.

The game history should help explain and people are capable of adapting, I don't think breakthrough pieces are rooks and now know that a shogi pawn is different to a chess pawn. WYPS is more confusing than autopass.

I agree it may be a pain to implement.

#12 · elroy

15 Sep 2011

@FatPhil and Marius - Are you guys joking or are you serious about some kind of auto-resign or auto-pass in Twixt? I am not sure when in a Twixt game you would implement such a thing. Actually, come to think of it, whenever I end up in Championship league 1.1 I should probably just resign right away. My results would be about the same if history is any indicator.

#13 · MarleysGhost

15 Sep 2011

< WYPS is more confusing than autopass.

LOL. I couldn't agree more.

#14 · Christian K

16 Sep 2011

I think autopass should be enabled in both dvonn and reversi.

In general I do not think automatic forced moves is a good idea. For exemple in chess or shogi variants, it could be really confusing.

#15 · ypercube

16 Sep 2011

Auto-pass can be confusing in any game. Are you implying that chess players are more dum that other games' players?

#16 · Paavo Pirinen

16 Sep 2011

> Auto-pass can be confusing in any game. Are you implying that chess players are more dumb that other games' players?

Can't say what he's implying, but a guess:

In case of chess we're speaking of automated forced moves, not automated passes.

These automated forced moves would be most confusing in games that

1) Only rarely run into a situation, where there really is only one legal move, so you might easily forget about the system, even again and again.

2) Have forced move conditions in the middle of the game when the situation is complicated.

I'd say an automated forced move system would be a lot more confusing in chess than in Dvonn, but there are games, where it would be even more confusing than in chess. Auto-passes is all I'm voting for, though. Other forced moves seem like an ill idea, be it just for definite one legal move situations or also for avoiding a straight out suicide.

> WYPS is more confusing than autopass.

The rule changes were confusing. Richard says that the rules we're playing now are final, and I think they might really be the best yet, so if you've given up on WYPS some time ago, give it another chance. (Fine, there are still more than one set of rules, to be honest: There's quick-variant for monthly cups, and I think the championship is regular. I guess that is still a bit confusing)