There is a vulnerability here at LG which enables an unscrupulously deceptive player to trick an unwary opponent into unwittingly sending the game server whatever move they (the diabolical fiend) desire, so long as it is a valid move for an active game. The method to accomplish this trickery is very simple and requires no knowledge of java, and only a little knowledge of how to embed html. It took me about 5 minutes to come up with the plan. This here is an example of an embedded link to my game with Daniel.
When Daniel views our game he sees a message at the top that contains a hyper-link that, if he clicks it, tells the game server that p5 (??) is his next move. The underlying html is hidden from his view, he only sees what I want him to see (the blue text of the hyperlink), not the URL or code.
I doubt this will be fixed by the webmaster, but tbh you shouldn't click on suspicious links from your opponent. I do agree, however, that this might be a problem since many people click on many links every day.
If someone sends you a link in a message, be careful before you click on it, or just don't.
If for some reason the browser does not show the URL in the status bar, press right button and "copy link location" and paste it somewhere to see what it is.
Is javas-cript filtered out in game messages? If not, it would not be difficult to automatically submit a move for the opponent when they open the game, for example by changing window.location.
I would rather not test it out for fear of being auto-banned. ;)
I informed the webmaster about this vulnerability several years ago, and provided a very simple solution. I've not tested to see whether it still works.