Twixt is a connection-type game, very similar to Hex, but with more complicated rules. It was popular in the 1960s and 1970s in the US. Nowadays few people have even heard of it, and many that have tried it, may have a mistaken impression of it, due to the incomplete rules that came with some editions of the game. (They left out the option to swap sides after the first move.) Richard Rognlie's Play-by-email server features a strong field of players, most of whom are from Germany. More info about the game is at http://www.geocities.com/twixtplayer/ I was just wondering, would anyone else would like to see Twixt added here?
I played TwixT a few times online and a few times at home, and I, as a newbee to connect-type games, find it a very interesting and fun game!
I think it would perfectly fit here. LittleGolem already has a few types of games that are hard to find elsewhere (Amazons, DVONN) and TwixT would be a welcome addition!
I enjoy Twixt quite a lot. I would play Twixt tournaments here if they were available.
It has something of the feel of Go, where each side has a large mass that has no chance for a second eye but does have a chance to connect to another established group. I suppose other connection games are like that too, but Twixt is the one I'm most familiar with.
n 1984, GAMES Magazine created what is known as their "Games Hall of Fame" to honor games that have met or exceeded the highest standard of quality and play value and have been continuously in production for at least 10 years. Once inducted, a game remains in the Hall of Fame as long is it continues to be available. Twixt is one of the games listed in this Hall of Fame. I only discovered it last summer and I've only played a small handful of Twixt games, yet that was enough to add it to my list of all-time favorite board games. Obviously, I'd love to see Twixt implemented here. A review I wrote on Twixt can be found at the Funagain Games website: www.funagain.com
The game of twixt is alot like go.it seems there are a great many players in the United States as it was fairly well adopted by chess and go players in the 60's.it always looked a bit like building spiraling bridges ,the game is not Quick from what i remember...how to build a tourney structure seems like no mean chore....
I've always found it to be quicker than chess. And lots quicker than 19x19 go.
Even though the board is slightly larger than a go board, the basic span is a knight's move. That makes it equivalent IMO to about a quarter of a go board. And with no eyes to worry about, it's like each side trying to save some bad stones on one edge of that quarter.
In terms of number of moves, I have played and seen a lot of Twixt games, and never saw a game that went over 35 moves by each side. Im sure it could happen, though. In terms of time, it depends on who is playing. I wouldn't want to play a serious game with less than 30 minutes for each player, 1 hour total, and 1 hour each (2 hrs total) would be much better. Many strong players on PBMserv do not want to play real time games. I don't know how to compare Twixt to Go; certainly Go is a much deeper game, but I don't know if I would rate standard 24x24 Twixt with 9x9 Go. Yes, tactics predominate in Twixt, but quality play requires an understanding of how each move affects and is affected by the position over the entire board. The balance point in Twixt is much sharper and more precarious than in Go; a mistake frequently results in an immediate loss. But strategic elements are still there. I am a fan of the non-standard 36x36 board; the extra room adds greatly to the overall strategic quality (and depth) of the game. But there's still a lot to look at on the standard board, of course.