Has there been any discussion about having forced moves be automatically played in certain games in order to expedite play? My thoughts immediately go to games of draughts where only one capture path is possible. Other games could also benefit from such an option. For example, when passing is the only option in a game, why not have that done automatically so the other player can more quickly make moves?
I know a few other sites that have this as an option, Boiteajeux has automatic play features in Zertz and Exxit for example. Dashtofsk has it for backgammon when no legal moves are available and in Othello when only one placement is available.
I used to play correspondence chess on gameknot, which had conditional moves. A very convenient feature, but I know very little about what goes into implementing these things, so i'm doing little more than brainstorming.
Dashtofsk has it on Hawalis, too. (I love Mancala games--especially being bad at them)
I'm thinking about Dvonn and Reversi, for two. When you have no moves to make but your opponent does, you have to manually pass, but when neither you nor your opponent has a move, it automatically knows the game is over, so it must already do the requisite checking of all the pieces to know a turn must be passed. Then, I imagine, you just need something to automatically enter that lone move. I wonder if there's a precedent there, too, in how the system, in games like English Checkers or, again, Dvonn, automatically throws in initial moves for both players in some tournaments. If one system could feed an input to the other...
It's possible I haven't a clue what I'm talking about, and I'm certainly not trying to say "SEE IT'S SIMPLE WHY HAVEN'T YOU DONE IT YET MR. LITTLEGOLEM?!". I'm just one freeloading little creature with scant coding experience ruminating aloud. Consider this basically a "yeah I agree that'd be cool!"
Hello,
is it possible that player can set automatic moves for whole game?
I´ve played games with SF level 1 or SF level 3 and these player(s) made move imediatelly after my move :s
Thanks for explanation in advance :)
The best way to do that would probably be to add an entire analysis mode first, and then add an option to "set current line as conditional move(s)". Which, yeah, would be a pretty large undertaking, at least with the games using the older interface (i.e. not Tumbleweed/Chess/Ocean's 11/Fendo). Confusing, though? I can't see how.