#1 · MarleysGhost
21 Jan 2011
I looked at StreetSoccer threads back through 2006, but did not find any with "strategy" or "tactics" in the title. Perhaps someone can find a thread that I have not. Meanwhile, let's start a discussion of tactics here. Tactics that I have noticed, in the order I noticed them, are verticality, scoring, blocking, ball control and territory.
1. Vertical communication of the players. Your players have what we might call vertical communication, or the ability to pass up the field, if they are arrayed so that you could score a goal if you rolled a 6 on a post-goal kickoff.
2. The importance of scoring. If you have several moves, and on some your opponent could then score only if he rolls a 6 and on some your opponent could score on a roll of 5 (or 6), always choose one of the former. In general, choose from among your moves that make x highest in "My opponent can score if he rolls an x."
And if you can score, choose among only those moves that score.
3. Blocking a kick. There are two cases for the ball passing from player-to-player or from player to final destination. If the start cell and end cell are on a straight line, whether orthogonal or diagonal, then a single opposing player is enough to block it. If not, the ball must travel on one of exactly two different possible paths, and two opposing men are needed to block it.
Special case: if your opponent would have two possible paths and you don't already have a player blocking one of them, then you can't block the kick.
Special case: If you're yellow and the ball is at bc (see notation below), you can prevent your opponent from scoring an unassisted goal by placing a player at cc.
x
x
xoy
x
xxxxxxxx
4. Ball control. In general, if you can't score a goal on this move you want to place the ball where it's close to at least one of your players and far from all your opponent's players. I don't have a hard-and-fast rule about this like I do for scoring.
5. Territory. I have only the vaguest notions about this. The idea would be to array your men so that your opponent cannot achieve ball control. That is, so that there are no cells to which he can kick the ball that are significantly closer to his players than to yours.
Notation: The LG software uses the a Cartesian coordinate system to denote cells on the board. You can see the notation in the URL while you're making a move. A cell is denoted by an x-coordinate followed by a y-coordinate. The x-coordinate varies from "a" through "h" from left to right. The y-coordinate varies from "a" through "l" from bottom to top. (Note: If you're logged in as the Red coach you see the yellow goal at the top, and cell aa is at the top right instead of the bottom left.)