Hi Gamesorry, I was able to register with no problems using Chrome on an android phone. Maybe you could try using a different browser? Also the one time I had a technical problem on little golem (it involved a triple ko!) I raised the ticket at the following URL and it got sorted out very quickly:
Another T-Go possibility is to add a shift/twist (literally) into the mapping of the surface such that on the 5x5 T-Go game with 25 intersections named:
E1 E2 E3 E4 E5
D1 D2 D3 D4 D5
C1 C2 C3 C4 C5
B1 B2 B3 B4 B5
A1 A2 A3 A4 A5
"A1" would connect to "B5" (instead of A5); "B1" would connect to "C5"; "C1" would connect to "D5"; and "E1" would connect to "A5" (instead of E5)....
The above is a one unit shift/twist; but a 2 or more unit shift could also be done.
@ypercube, about your question "what would you think of a rectangular torus board? Examples: 9x17, 5x17, 7x15, 11x19, 7x19, 5x19"
Yes, these would probably be nice spaces to play Go on. I don't think it necessary has to be odd numbers. Still, I would expect the game to be have less strategic potential with narrow boards. It could be nice to compare 7x19 (=133 points) with 11*11 (121 points).
@Sighris and ypercube, I hadn't thought of that. I would call these variants "twisted toroidal Go". These also would benice spaces to play Go on.
Thanks both of you for your kind words about my article.
ypercube ★, Interesting.... IIRC, two squares, one smaller than the other, can also be used to map a torus and doing so requires a "twisting" {meaning ALL of BOTH the X and Y coordinates/lines pass through the center/hole of the torus (and wrap around the "outside". If I can find some spare/entertainment/math(geometry)-fun time I will explain that more clearly later.
Malcolm Schonfield, yes, it would be interesting to "compare 7x19 (=133 points) T-Go with 11*11 (121 points) T-Go! - but my intuition (which might be wrong) says that a square mapping (11x11) would be more interesting, or at least easier to comprehend for Go players use to playing on a square board, than the rectangular 7x19 (=133 points) mapping... what if we took the rectangular idea to the extreme, what would it be like to play on a 3x50 (150 points) T-GoBan? Super-weird? It would look like... no, it would ~be~ that every stone played was a wall of stones with a 2-space hole in the wall on each side of the single stones; like this: OOXOOXOOXOOXOOXO... even though all of the stone(s)/X would be the same stone/X! And with one more move/play (just two moves) a player could make (two) wall(s) like OXXOXXOXXOXXOXXO... spaced 149 intersections apart. That would get very weird very quickly IMO.
Thanks! It was a close competition w. After I lost to William Fraser I thought there was no chance I could win the tournament (I think I was behind at certain points in both of our games). Every game was tough and interesting - T-Go definitely introduced some new skill set into go.
Regarding the komi, I don't have a strong idea about how much it should be. In this tournament my winning rates for black and white seem to be the same - but that's too small number of samples and maybe we could summarize the overall winning rate of taking black with the current komi and come up with an idea :)
I like your viewer and your blog. See your other thread (here on LG Go forum) for a question I have about your game #1873384 with Jos Dekker. I would like your viewer better if it would allow us / me to try out variations AND display them correctly with the moves being "reflected / repeated" in the duplicated boarder zones... Also it would be nice if the viewer showed the coordinates letters and numbers to make it easier to discuss the moves. - but other than that, good job!!! :)
Thanks for your comments. For the interactive version where moves/variations can be tried out: I have some ideas about how to extend the viewer like you say; we'll see... :)
I see you added an option (under the 3 bars button) to add the coordinates, thanks! Now I have a question, yesterday when I looked at your review I saw a game tree with comments on the variations... I'm not seeing it now and I can't find it... What am I doing wrong?
...oh, BTW, the coordinates don't match up with the LittleGolem coordinates because the "A" and the "1" start in the reflected area instead of the... what should I call it... the center-board? The inner square? Just look at your coordinates and the coordinates on the LittleGolem webpages/games.
oh cool! The first image < Figure:1 https://ars.els-cdn.com/content/image/1-s2.0-S0012365X0200818X-gr1.gif > shows a version of the "twisted torus" I described (above, 2017-06-19)... BTW, I think {with 90% certanty} the twist can be done in both the X and Y axis at the same time, so that in my above example, not only could "A" connect to "B" etc. (see above) but in addition, A1 could connect to E2, A2 to E3, A3 to E4, etc.
I think that in order to get a one-point twist in both directions we have to break a symmetry so the four corner points only have 3 neighbours, not four.
@Malcolm, it is possible to shift in both directions (X and Y axis) and maintain having a grid mapping in which all intersections have 4 neighbors / liberties; but if a shift is made in both (the X and Y) directions a hole is created which needs to be filled. So if you shift by 2 in both directions a 2x2 square patch is needed to fill the hole. See the image I just shared (to demonstrate) in our FaceBook Go group {I tagged you, it is here: https://www.facebook.com/photo.php?fbid=10210435081984504 at the bottom (at least at this time) of this thread: https://www.facebook.com/groups/go.igo.weiqi.baduk/permalink/10155339549746514/ }. If we were to shift (twist) the X axis 3 and the Y axis 5 it would create a 3x5 hole to fill, thus adding 15 intersections to the grid map (of the surface of the toroid)... This is what I meant by 2017-07-01 (above) "IIRC, two squares, one smaller than the other, can also be used to map a torus and doing so requires a “twisting”..."
@Malcolm, When making a shift in both the X and Y directions (on a Toroidal Go Game surface mapping) we have at least 3 choices; 1) fill in the hole with a patch, 2) leave the hole in the surface, thus creating 4 edges around the hole where the intersections have only three liberties {just like on the edge of a normal/flat GoBan}, or 3) "stretch"/extend the connection/liberty across the "hole" but this can result in the weirdness of having a position/intersection _seem_ to have two states {for example both empty AND occupied by White; or occupied by BOTH White and Black} but in the mathematical modeling there would really be _no_ weirdness, but it would probably be confusing to many (most?) Go Players. ... For images of these boards / playing-surfaces see the FaceBook Go Group discussion I mentioned in my previous post (15 hours ago / above).