> I am curious if the exact same rules are in the box, including
> the swap rule and link removal.
I can not tell for sure on the rules questions, because I gave
my copy of imuri away a long time ago.
But years ago I did some detective work to find out
about the origins of TWIXT/imuri. The best answers I got
from Johannes Ruettinger. He was working in the company
which published imuri. Later he opened his own company
(3 Magier Spiele) where Alex Randolph published some of
his games. According to Ruettinger the game was played
(in Bavaria) already around 1953 by schoolboys with paper
and pencil. Then, Randolph and Munro must have invented
"material versions" of it independently of each other:
Randolph in Vienna (in 1958), Munro in a beach holiday in
Yugoslavia (in 1959).
I also had a long phone call with Munro. One day, around
1967, he came in a shop (in Hamburg?!) and found TWIXT (3m
edition). He became very annoyed, because he thought that
it was some clone of imuri. On the other hand he was very
impressed because he saw that the realization (with the
board, and the towers to be pinned in the holes) was much
better than in imuri.
Munro made a lot of money with his song texts (for Vicky
Leandros, Roger Whittaker, many others). So, for him the
game playing scene (and the question who had how much
percents in the invention of the game) lost all importance.
For Randolph it must have been important to document his
beginnings with TWIXT. "Kosmos Verlag", which published
a TWIXT vesion only a few years ago, also printed a little
booklet where the very first games of TWIXT - between
A. Randolph and Herbert Feuerstein in 1958 - are documented.
Ingo.