I remember promising someone to introduce a new variant.
This variant belongs to a completely new category, similar to random, hidden, and simultaneous categories. I call it the Fair Pace category. Unlike traditional board games, it emphasizes both spatial relationships and time sequences. In this variant, the number of moves each player can make in a round is not fixed and follows a specific rhythm. Pace Connect6 is an excellent representative of this category, and its principles and practical tests indicate that it is essentially the ultimate form of N-in-a-row games. It has the highest level of fairness and simplicity, and at the same time has a level of complexity higher than Connect6 (which may be a shortcoming in modern times, similar to Go). The unique rhythm of offense and defense makes it highly enjoyable for me at least.

Pace Connect6 ( Thue-Morse Connect6 )
[ Introduction ]
Play Connect6 with alternating order of Thue-Morse sequence
The original ABBAABB... sequence becomes ABBABAAB...
The original 1222222... pace becomes 12112221...
The original 2 pieces per move becomes an average of 1.5 pieces per move
The original 19x19 board becomes 25x25+ board or 19x19 toroidal board
( Optional: In case of a draw, the one with more 5-in-a-row wins )
https://youtu.be/prh72BLNjIk ( The Fairest Sharing Sequence )
https://en.wikipedia.org/wiki/Thue-Morse_sequence#Equitable_sequencing
https://oeis.org/A010060
https://oeis.org/A026465
[ Pace Sequence ]
1 → 121
2 → 12221
1
121
121 12221 121
121 12221 121 121 12221 12221 12221 121 121 12221 121
0000000001111111111222222222233333333334444
1234567890123456789012345678901234567890123
1211222112112112221122211222112112112221121... (43/64)
A → AA•AA
1•1 → 2
1
1 1•1 1 = 121
121 121•121 121 = 12112221121
12112221121 12112221121•12112221121 12112221121
1211222112112112221122211222112112112221121
121122211211211222112221122211211211222112
2211222112112112221122211222112112112221121
1211222112112112221122211222112112112221121... (171/256)
[ Attack Pattern ]
Winning Sequence { Current Pattern } → { Target Pattern }
( Example )
211 { 3" } → 11 { 5 } → 1 { 5' } → { 6 } :
x-ooo → x-ooooo → x-ooooox → xoooooox
211 { 3" } → { 5 } ( Unique method )
112 { 3 / 4'3' } → { 4 / 4'4' } ( Gomoku method )
222 { 3•2' / 3'•2 / 3'•3'3' } → { 44' / 4'4'4' } ( Connect6 method )
(Format issue, details here )
[ Research ]
Thue-Morse Connect6 = Connect(∞, ∞, 6, 1.5, 1)
In Connect(m, n, k, p, q),
two players alternately place p stones on an m × n board in each turn,
except that the first player places q stones for their first move.
The player who first gets k consecutive stones of their own wins.
Connect(11, 11, 5, 1, 1) the first player wins
Connect(∞, ∞, 6, 1, 1) the game is likely a draw
Connect(17, 17, 6, 2, 1) the game is likely a draw
Connect(19, 19, 6, 2, 1) the first player advantage
Connect(21, 21, 6, 2, 1) the first player likely wins
Connect(∞, ∞, 6, 2, 1) ≈ Connect(∞, ∞, 6, 2, 2) wins
Connect(∞, ∞, 6, 1.5, 1) draw?
Connect(∞, ∞, 6, 1.5, 2) win?
This is likely the most challenging
"A game that can maintain balance on an infinite board but still easily determine a winner"
(Similar to a harmonic series diverging but very close to converging)
The following are some game examples. It can be seen that the offensive is quite fierce. Figure 1 shows the winning method attempt when there is a difference of one piece or a distance at the opening; Figure 2 is a general game, and it may win in the 10th move, but it can be seen that the winning method is much more difficult than Connect6.


https://trmph.com/connect6/board#19,j10i7k7j11a1j8b1i11k11g11m11l10h10j12c1h12d1k9h6h8e1g5f1f4i9g7g1i10h1k10l12h9h11h13h7g8i1f7j1k12l13
https://trmph.com/connect6/board#19,j10i7k7j11a1j8b1i11k11h11j7l7l8h10c1l6d1l9h12i9e1h8f1h9i10g8g1k9h1m7g9k12l13m14i8l11i1n11j1f8i14i13m10k10k13k8k1k14l1
https://trmph.com/connect6/board#19,j10j9k10k9a1i11b1j8i8h8i7j6l8k7c1j7d1g9h10h9e1g10f1g11f8f10g1e11h1i10i12i14e10h11k8k6i1l5j1m6g12j13k14l15f9k13k1l14l1j11k11l11k15h13g14l9m1f15n1
https://trmph.com/connect6/board#19,j10j9k10k9a1i11b1i8j8i7h8j6l8k7c1j7d1g9h10f8e1f10f1e11h9g10g1k6h1l5g11g8i10j11m8l9i1k13j1j12n6m7m6m9l10k11k1h11l1m11j14l11l12l13l7h12m1k12n1k14n7h13o1j13p1m5n5i12q1l15r1k8m4m14m10n15k5g12s1g13a19e10d10c10b19f11c19c8i14m13d19m12e19n13o12p11k16o13p13
Maybe you can try manual battles here. https://designer.abstractplay.com